

Those skills can be upgraded to level 2 or 3, which will allow you to cast an advanced spell version that deals more damage, lasts longer, or affects more units. Oh, and your hero must have a skill in one of three schools of magic – Order, Chaos, and Distortion. The latter requires mana and the spell itself to be actually added in the book. Spells, Artifacts, and… WivesĪs in Heroes series, you can cast spells either by using scrolls or reading them from the spellbook. Or boost existing ones.Īnd don’t forget the trickiest option of all – magic. But there are even special skills that grant your units additional abilities. And high leadership will allow hiring more creatures of each type. Obviously, attack and defense stats will boost the same parameter of your army. But you can gain even more advantages if you develop a hero accordingly. Practically every type of creature, even the most basic peasant, has some special attributes or abilities.Ĭhoosing creatures who have synergy for your army provides an enormous range of tactical options. Bears raise their attack when taking damage. Snakes can attack over one hex remaining out of range for retaliation, though such attack takes a turn to recharge. Archers can fire special freezing or flaming arrows once per battle. Floating creatures can fly over some obstacles.

Yes, the strength of some creatures depends on where or when they fight. A neat detail that you can also use to your advantage by luring some creatures to the ground type where your troops become stronger. There can even be a potential ally – destroy a coffin at the cemetery, for example, and you’ll get a squad of skeletons or vampires to fight on your side during the rest of the battle.īattlefield type and layout actually depend on the terrain, you start a fight. A hive of bees, who attack random squad each turn, a totem that buffs (or curses) anyone near it, a chest with some gold. In addition to ordinary obstacles, there can be special items affecting the course of the battle. Now it’s hexagonal and varies in shape and sizes. The tactical battlefield also came a long way from a simple 6×5 plane. And the most valuable artifacts are guarded by powerful armies, which you must fight. The latter looks more like a feature from Heroes, but such “reference” is only welcome. You can even make them chase you and lure away from their post by passing just at the sight range – a useful trick to get some treasure if your army is under-powered.Īnd treasures are lying practically everywhere! Chests with gold and magic scrolls, flags that increase your character’s leadership, altars that grant experience, or permanently raise some stats. While riding through the woods (or roaming across the sea, when you get the boat) you can avoid some wondering creatures if reacting fast enough. Probably, the most radical change is that traveling on a global map became real-time. At least, you don’t need to pay a salary to your soldiers too. Though you can still put creatures into a garrison of friendly castles if you need to replace them with another type of troops, but don’t want to disband creatures completely.

And there is no more way to capture castles for weekly income. But there is still a day-night cycle, with some creatures becoming stronger at night.
